让AI收集GDC里和PCG相关的文章

📅 2026/6/18 5:02:31
让AI收集GDC里和PCG相关的文章
在之前的《让AI帮我整理GDC游戏开发资源》 中我保存了GDC所有文章的基础信息。接下来我又让AI写工具把标题根据分类信息汇总。然后根据分类的标题先排除一些肯定不相干的分类比如市场等。然后从可能相关的分类中逐个去看标题让AI去判断标题上和PCG的关联程度。相关工具的工程代码在这儿https://gitcode.com/u013412391/GameDevNotes最后AI判断出这样一百篇左右的分享比较可惜的是有些是会员才能看我也标注出来了注意因为这里仅以标题来判断并不知道里面的具体内容所以结果并非很准确标题中文标题链接其他信息Zenith: Diffusion Model-Driven Map GenerationZenith扩散模型驱动的地图生成视频链接https://gdcvault.com/play/1036018/Zenith-Diffusion-Model-Driven-Map会员年份2026分类Visual DevelopmentUnleash Artistic Creativity: How Tencent’s AIGC Tools Empower Creators (Presented by Tencent Games AI)释放艺术创造力腾讯的 AIGC 工具如何赋能创作者由腾讯游戏 AI 呈现视频链接https://gdcvault.com/play/1036038/Unleash-Artistic-Creativity-How-Tencent年份2026分类Game Production TechnologyThe Modular and Expressive World Art of ‘Keeper’《守护者》的模块化和富有表现力的世界艺术视频链接https://gdcvault.com/play/1035987/The-Modular-and-Expressive-World会员年份2026分类Visual DevelopmentThe Dynamic Weather Systems of ‘Borderlands 4’: How They Can Apply to Games Without Dynamic Weather《无主之地 4》的动态天气系统它们如何应用于没有动态天气的游戏视频链接https://gdcvault.com/play/1035981/The-Dynamic-Weather-Systems-of会员年份2026分类Visual DevelopmentThe AI Design Stack: Agents, 3D Generation, and Beyond (Presented by Tencent Games AI)人工智能设计堆栈代理、3D 生成及其他由腾讯游戏 AI 呈现视频链接https://gdcvault.com/play/1036041/The-AI-Design-Stack-Agents年份2026分类ProductionMastering Massive Worldbuilding: Production and Optimization of Ultra Large-Scale Maps掌握大规模世界建设超大规模地图的制作和优化PPT链接https://gdcvault.com/play/1035739/Mastering-Massive-Worldbuilding-Production-and视频链接https://gdcvault.com/play/1035908/Mastering-Massive-Worldbuilding-Production-and会员年份2026分类Visual DevelopmentLet the Engine Understand You: Intent-driven Game Scene Editor Powered by AI (Presented by Tencent Games AI)让引擎了解你人工智能驱动的意图驱动的游戏场景编辑器由腾讯游戏 AI 提供视频链接https://gdcvault.com/play/1036036/Let-the-Engine-Understand-You年份2026分类Visual DevelopmentDeveloping Large Procedural Systems with Low Friction and Fast Generation (Presented by Epic Games)开发低摩擦和快速生成的大型程序系统由 Epic Games 提出视频链接https://gdcvault.com/play/1035643/Developing-Large-Procedural-Systems-with年份2026分类Game Production TechnologyTwisting Terrain and Populating Forests on an Anomalized Olympic Peninsula for Pacific Drive (Presented by Houdini)为 Pacific Drive 扭曲地形并在异常的奥林匹克半岛上种植森林由 Houdini 演示视频链接https://gdcvault.com/play/1035387/Twisting-Terrain-and-Populating-Forests年份2025分类DesignTool Development Stories from the Game Tools Team at Houdini (Presented by Houdini)来自游戏工具团队的工具开发故事Houdini由 Houdini 介绍视频链接https://gdcvault.com/play/1035368/Tool-Development-Stories-from-the年份2025分类ProgrammingTencent Games Developer Summit: The Procedural Way: Reconstruct Mega City of Qin Dynasty (Presented by Tencent Games)腾讯游戏开发者峰会程序之道重建秦朝巨城腾讯游戏出品游戏视频链接https://gdcvault.com/play/1035413/Tencent-Games-Developer-Summit-The年份2025分类DesignTechnical Artist Summit: ‘LEGO Horizon Adventures’: Procedural Optimizing技术艺术家峰会《乐高地平线大冒险》程序优化视频链接https://gdcvault.com/play/1035293/Technical-Artist-Summit-LEGO-Horizon会员年份2025分类Technical Artist SummitProcedural Stadium Creation for ‘EA SPORTS College Football 25’程序体育场创建“EA SPORTS College Football 25”视频链接https://gdcvault.com/play/1035325/Procedural-Stadium-Creation-for-EA会员年份2025分类Visual ArtsProcedural Generation with Design in Mind for ‘LEGO Horizon Adventures’“乐高地平线冒险”的程序生成与设计视频链接https://gdcvault.com/play/1035279/Procedural-Generation-with-Design-in会员年份2025分类ProgrammingGame AI Summit: Techniques for Visualizing the Output Diversity of Generative Systems游戏人工智能峰会生成系统输出多样性可视化技术视频链接https://gdcvault.com/play/1035176/Game-AI-Summit-Techniques-for会员年份2025分类Game AI SummitEvolving Worlds from the Crumbling Chaos: The Art-Led Approach of ‘Darkest Dungeon 2’s’ Procedural Generation System从崩溃的混乱中进化世界“Darkest Dungeon 2”程序生成系统的艺术主导方法PPT链接https://gdcvault.com/play/1035493/Evolving-Worlds-from-the-Crumbling视频链接https://gdcvault.com/play/1035312/Evolving-Worlds-from-the-Crumbling会员年份2025分类Visual ArtsEnhancing 3D Building Asset Creation: Machine Learning Meets Procedural Generation增强 3D 构建资产创建机器学习与程序生成的结合视频链接https://gdcvault.com/play/1035316/Enhancing-3D-Building-Asset-Creation会员年份2025分类ProgrammingBuilding the Natural World One Hex at a Time: The Procedural Environment Art of ‘Civilization VII’以一个十六进制构建自然世界时间“文明 VII”的程序环境艺术视频链接https://gdcvault.com/play/1035324/Building-the-Natural-World-One会员年份2025分类Visual ArtsAdobe Developer Summit: Helldivers 2: Diving into Biome Material Creation with a Tiny Team (Presented by Adobe)Adobe 开发者峰会Helldivers 2与小型团队一起深入研究生物群落材质创建由 Adobe 介绍 Adobe)视频链接https://gdcvault.com/play/1035421/Adobe-Developer-Summit-Helldivers-2年份2025分类Visual Arts‘Delta Force’: Performant High-Quality Terrain and Biome Technology for PC and Mobile“三角洲部队”适用于 PC 和计算机的高性能地形和生物群落技术手机版PPT链接https://gdcvault.com/play/1035606/-Delta-Force-Performant-High视频链接https://gdcvault.com/play/1035280/-Delta-Force-Performant-High会员年份2025分类ProgrammingVisual Effects Summit: Procedural Cinematic Symbiotes in ‘Marvel’s Spider-Man 2’视觉效果峰会“漫威蜘蛛侠 2”中的程序电影共生体视频链接https://gdcvault.com/play/1034487/Visual-Effects-Summit-Procedural-Cinematic会员年份2024分类Visual Effects SummitTechnical Artist Summit: Procedural Tool Development for ‘Marvel’s Spider-Man 2’技术艺术家峰会《漫威蜘蛛侠 2》的程序工具开发PPT链接https://gdcvault.com/play/1034803/Technical-Artist-Summit-Procedural-Tool视频链接https://gdcvault.com/play/1034566/Technical-Artist-Summit-Procedural-Tool会员年份2024分类Technical Artist SummitProceduralism Made Easy : SideFX Labs and Houdini Engine (Presented by Houdini)程序化变得简单SideFX Labs和Houdini引擎由Houdini介绍视频链接https://gdcvault.com/play/1034649/Proceduralism-Made-Easy-SideFX-Labs年份2024分类Visual ArtsHarnessing Generative AI to Create Unlimited Content Within Game Worlds (Presented by Amazon Web Services)利用生成式人工智能在游戏世界中创建无限内容由 Amazon Web Services 提供视频链接https://gdcvault.com/play/1034925/Harnessing-Generative-AI-to-Create年份2024分类ProgrammingAI Summit: Level Generation with Large Language ModelsAI 峰会使用大型语言模型生成关卡视频链接https://gdcvault.com/play/1034587/AI-Summit-Level-Generation-with会员年份2024分类AI SummitAI Summit: Endless Stories: Utilizing AI to Power a Content Creation Engine人工智能峰会无尽的故事利用人工智能为内容创建引擎提供动力视频链接https://gdcvault.com/play/1034477/AI-Summit-Endless-Stories-Utilizing会员年份2024分类AI Summit‘Marvel’s Spider-Man 2’: 10 Years of Procedural Content Creation“漫威蜘蛛侠 2”程序内容创建的 10 年视频链接https://gdcvault.com/play/1034369/-Marvel-s-Spider-Man会员年份2024分类Visual ArtsTools Summit: Tools to Build a World in One Day工具峰会一日构建世界的工具视频链接https://gdcvault.com/play/1029380/Tools-Summit-Tools-to-Build年份2023分类Tools SummitTaking a Procedural Approach to Texturing the Machines of ‘Horizon Forbidden West’采用程序方法来纹理“地平线禁忌西部”的机器视频链接https://gdcvault.com/play/1029327/Taking-a-Procedural-Approach-to年份2023分类Visual ArtsRecorded: AI Enhanced Procedural City Generation (Presented by Tencent AI Lab)记录人工智能增强程序城市生成由腾讯 AI Lab 呈现视频链接https://gdcvault.com/play/1028921/Recorded-AI-Enhanced-Procedural-City年份2023分类DesignMachine Learning Summit: Advanced Heightmap Compression Using Deep Learning in ‘Dune: Awakening’机器学习峰会《沙丘觉醒》中使用深度学习的高级高度图压缩PPT链接https://gdcvault.com/play/1028716/Machine-Learning-Summit-Advanced-Heightmap视频链接https://gdcvault.com/play/1029222/Machine-Learning-Summit-Advanced-Heightmap年份2023分类Machine Learning SummitFrom Battlegrounds to Fairways: Terrain Procedural Tools in Frostbite从战场到球道《Frostbite》中的地形程序工具视频链接https://gdcvault.com/play/1029086/From-Battlegrounds-to-Fairways-Terrain年份2023分类ProgrammingCreating Realistic Landscapes in Unreal Engine with Houdini (Presented by Epic Games)在 Unreal Engine 中使用 Houdini 创建逼真的风景由 Epic Games 出品视频链接https://gdcvault.com/play/1029010/Creating-Realistic-Landscapes-in-Unreal年份2023分类Visual ArtsConstrain Your Content: Generating Better Content with Constraint Programming限制内容通过约束编程生成更好的内容PPT链接https://gdcvault.com/play/1028744/Constrain-Your-Content-Generating-Better视频链接https://gdcvault.com/play/1029005/Constrain-Your-Content-Generating-Better年份2023分类ProgrammingAI Summit: Living in Procedural Worlds: Creature Movement and Spawning in ‘Nightingale’人工智能峰会生活在程序世界中“夜莺”中的生物运动和产卵PPT链接https://gdcvault.com/play/1028813/AI-Summit-Living-in-Procedural视频链接https://gdcvault.com/play/1028930/AI-Summit-Living-in-Procedural年份2023分类AI SummitAI Summit: Beyond WaveFunctionCollapse: Constraint-Based Tile Map Generation and EditingAI 峰会超越 WaveFunctionCollapse基于约束的图块地图生成和编辑PPT链接https://gdcvault.com/play/1028723/AI-Summit-Beyond-WaveFunctionCollapse-Constraint视频链接https://gdcvault.com/play/1028925/AI-Summit-Beyond-WaveFunctionCollapse-Constraint年份2023分类AI SummitAI Summit: Advancing Content Creation with Generative AI人工智能峰会推进内容创作生成式 AI视频链接https://gdcvault.com/play/1028923/AI-Summit-Advancing-Content-Creation年份2023分类AI SummitUrban Worlds: A New Procedural Modeler (Presented by Threedee.io)Urban Worlds新的程序建模器由 Samsung Electronics 提交 Threedee.io)视频链接https://gdcvault.com/play/1027824/Urban-Worlds-A-New-Procedural年份2022分类Visual ArtsSideFX Labs 2021-2022Servicing Next-Gen Development (Presented by Houdini)SideFX Labs 2021-2022服务下一代开发由 Houdini 介绍Procedural Primer for Artists (Presented by Houdini)艺术家程序入门由 Houdini 介绍年份2022分类Visual ArtsNever The Same Twice: Procedural World Handling in ‘Returnal’两次不一样“回归”中的程序世界处理PPT链接https://gdcvault.com/play/1027651/Never-The-Same-Twice-Procedural视频链接https://gdcvault.com/play/1028093/Never-The-Same-Twice-Procedural年份2022分类ProgrammingMath In Game Development Summit: Turning Patterns and Fractals: Program Generation of Natural Textures游戏中的数学开发峰会转变模式和分形自然纹理的程序生成PPT链接https://gdcvault.com/play/1027693/Math-In-Game-Development-Summit视频链接https://gdcvault.com/play/1027971/Math-In-Game-Development-Summit年份2022分类Math In Game Development SummitMath In Game Development Summit: Practical Automation: A Guide to Random Game Content Generation游戏中的数学开发峰会实用自动化随机游戏内容生成指南PPT链接https://gdcvault.com/play/1027662/Math-In-Game-Development-Summit视频链接https://gdcvault.com/play/1027972/Math-In-Game-Development-Summit年份2022分类Math In Game Development SummitIndependent Games Summit Session: Getting Players Emotionally Invested in Procedural Characters in ‘Wildermyth’独立游戏峰会会议让玩家对“荒野神话”中的程序角色进行情感投入PPT链接https://gdcvault.com/play/1027614/Independent-Games-Summit-Session-Getting视频链接https://gdcvault.com/play/1027924/Independent-Games-Summit-Session-Getting年份2022分类Independent Games SummitGame Level Generation using AI Bot (Presented by Tencent AI Lab)使用AI机器人生成游戏关卡由腾讯AI实验室呈现年份2022分类ProgrammingBattlefield 2042: Procedural Badge Creation with Substance 3D Designer (Presented by Adobe)战地 2042程序使用 Substance 3D Designer 创建徽章由 Adobe 提供年份2022分类Visual ArtsAI Summit: Innovations in Procedural Narrative人工智能峰会程序叙事的创新视频链接https://gdcvault.com/play/1027846/AI-Summit-Innovations-in-Procedural年份2022分类AI SummitAdvanced Graphics Summit: Designing the Terrain System of ‘Flight Simulator’: Representing the Earth高级图形峰会设计《飞行模拟器》的地形系统代表EarthPPT链接https://gdcvault.com/play/1027581/Advanced-Graphics-Summit-Designing-the视频链接https://gdcvault.com/play/1027838/Advanced-Graphics-Summit-Designing-the年份2022分类Advanced Graphics SummitProcedural Systems for “Marvel’s Spider-Man: Miles Morales” and “Ratchet Clank: Rift Apart” (Presented by Houdini)《漫威蜘蛛侠迈尔斯·莫拉莱斯》和《瑞奇与叮当裂痕》的程序系统由胡迪尼介绍视频链接https://gdcvault.com/play/1027521/Procedural-Systems-for-Marvel-s年份2021分类Visual ArtsAdvanced Graphics Summit: Procedural Grass in ‘Ghost of Tsushima’高级图形峰会《对马岛之魂》中的程序草PPT链接https://gdcvault.com/play/1027033/Advanced-Graphics-Summit-Procedural-Grass视频链接https://gdcvault.com/play/1027214/Advanced-Graphics-Summit-Procedural-Grass年份2021分类Advanced Graphics SummitAdvanced Graphics Summit: Boots on the Ground: The Terrain of ‘Call of Duty’高级图形峰会脚踏实地“使命召唤”的地形视频链接https://gdcvault.com/play/1027463/Advanced-Graphics-Summit-Boots-on年份2021分类Advanced Graphics SummitProcedurally Crafting Manhattan for ‘Marvel’s Spider-Man’为《漫威蜘蛛侠》程序打造曼哈顿PPT链接https://gdcvault.com/play/1026415/Procedurally-Crafting-Manhattan-for-Marvel视频链接https://gdcvault.com/play/1025765/Procedurally-Crafting-Manhattan-for-Marvel年份2019分类Visual ArtsMath for Game Developers: Tile-Based Map Generation using Wave Function Collapse in ‘Caves of Qud’游戏开发人员数学在“Qud 洞穴”中使用波函数折叠生成基于图块的地图PPT链接https://gdcvault.com/play/1026263/Math-for-Game-Developers-Tile视频链接https://gdcvault.com/play/1025913/Math-for-Game-Developers-Tile年份2019分类ProgrammingMath for Game Developers: End-to-End Procedural Generation in ‘Caves of Qud’游戏开发者数学“Caves of Qud”中的端到端程序生成PPT链接https://gdcvault.com/play/1026313/Math-for-Game-Developers-End视频链接https://gdcvault.com/play/1025914/Math-for-Game-Developers-End年份2019分类ProgrammingExploring the Tech and Design of ‘Noita’探索“Noita”的技术和设计视频链接https://gdcvault.com/play/1025695/Exploring-the-Tech-and-Design年份2019分类Independent Games SummitAdvanced Graphics Techniques Tutorial: Four Million Acres, Seriously: GPU-Based Procedural Terrains in ‘Serious Sam 4: Planet Badass’高级图形技术教程四百万英亩严肃地说《英雄萨姆 4坏蛋星球》中基于 GPU 的程序地形PPT链接https://gdcvault.com/play/1026349/Advanced-Graphics-Techniques-Tutorial-Four视频链接https://gdcvault.com/play/1025815/Advanced-Graphics-Techniques-Tutorial-Four年份2019分类Programming‘Marvel’s Spider-Man’: Procedural Lighting Tools《漫威蜘蛛侠》程序照明工具PPT链接https://gdcvault.com/play/1026315/-Marvel-s-Spider-Man视频链接https://gdcvault.com/play/1026034/-Marvel-s-Spider-Man年份2019分类Visual ArtsTechnical Artist Bootcamp: Procedural Islands of ‘Dauntless’技术美术师训练营“无畏”的程序岛PPT链接https://gdcvault.com/play/1025541/Technical-Artist-Bootcamp-Procedural-Islands视频链接https://gdcvault.com/play/1025256/Technical-Artist-Bootcamp-Procedural-Islands年份2018分类Visual ArtsSpline-Based Procedural Modeling in ‘Agents of Mayhem’“混乱特工”中基于样条的程序建模视频链接https://gdcvault.com/play/1025244/Spline-Based-Procedural-Modeling-in年份2018分类Visual ArtsProcedurally Generating History in ‘Caves of Qud’程序生成历史“Caves of Qud”PPT链接https://gdcvault.com/play/1025379/Procedurally-Generating-History-in-Caves视频链接https://gdcvault.com/play/1024990/Procedurally-Generating-History-in-Caves年份2018分类Independent Games SummitProcedural World Generation of ‘Far Cry 5’“孤岛惊魂5”的程序世界生成PPT链接https://gdcvault.com/play/1025557/Procedural-World-Generation-of-Far视频链接https://gdcvault.com/play/1025215/Procedural-World-Generation-of-Far年份2018分类Visual ArtsPlot and Parcel: Procedural Level Design in ‘XCom 2’情节和包裹“XCom 2”中的程序关卡设计PPT链接https://gdcvault.com/play/1025387/Plot-and-Parcel-Procedural-Level视频链接https://gdcvault.com/play/1025213/Plot-and-Parcel-Procedural-Level年份2018分类DesignMath for Game Programmers: The Power of Procedural Recipes游戏程序员数学程序配方的力量视频链接https://gdcvault.com/play/1025198/Math-for-Game-Programmers-The年份2018分类ProgrammingMath for Game Programmers: Staged Parametric Map Generation数学游戏程序员分阶段参数化地图生成视频链接https://gdcvault.com/play/1025197/Math-for-Game-Programmers-Staged年份2018分类ProgrammingMath for Game Programmers: Semi-Procedural Content Pipelines游戏程序员的数学半程序化内容管道视频链接https://gdcvault.com/play/1025196/Math-for-Game-Programmers-Semi年份2018分类ProgrammingMath for Game Programmers: Juicing World Generation with Metadata Feedback游戏程序员的数学通过元数据反馈来生成世界视频链接https://gdcvault.com/play/1025193/Math-for-Game-Programmers-Juicing年份2018分类ProgrammingMath for Game Programmers: Discrete Constructs in Endless Worlds游戏程序员的数学无尽世界中的离散构造视频链接https://gdcvault.com/play/1025192/Math-for-Game-Programmers-Discrete年份2018分类ProgrammingMath for Game Programmers: Digging with Perlin Worms游戏程序员的数学使用 Perlin Worms 进行挖掘视频链接https://gdcvault.com/play/1025191/Math-for-Game-Programmers-Digging年份2018分类ProgrammingLevel Design Workshop: Procedural Regeneration: Matching the World to the Player关卡设计研讨会程序再生将世界与玩家匹配视频链接https://gdcvault.com/play/1025181/Level-Design-Workshop-Procedural-Regeneration年份2018分类DesignCreating Photorealistic Procedural Materials with Substance Designer (Presented by Allegorithmic)使用 Substance Designer 创建逼真的程序材质由 Allegorithmic 呈现视频链接https://gdcvault.com/play/1024844/Creating-Photorealistic-Procedural-Materials-with年份2018分类Visual ArtsBeyond Procedural Horizons: Exploring Different Uses of Procedural Content Generation超越程序视野探索程序内容生成的不同用途PPT链接https://gdcvault.com/play/1025536/Beyond-Procedural-Horizons-Exploring-Different视频链接https://gdcvault.com/play/1025069/Beyond-Procedural-Horizons-Exploring-Different年份2018分类AI SummitYou Look Smashing: Procedural Art Direction of ‘We Happy Few’你看起来棒极了“少数幸运儿”的程序艺术指导视频链接https://gdcvault.com/play/1024239/You-Look-Smashing-Procedural-Art年份2017分类Visual ArtsTechnical Artist Bootcamp: Introduction to Proceduralism技术艺术家训练营程序主义简介PPT链接https://gdcvault.com/play/1024574/Technical-Artist-Bootcamp-Introduction-to视频链接https://gdcvault.com/play/1024281/Technical-Artist-Bootcamp-Introduction-to年份2017分类Visual ArtsPractical Procedural Generation for Everyone适合每个人的实用程序生成视频链接https://gdcvault.com/play/1024213/Practical-Procedural-Generation-for年份2017分类Independent Games SummitPCG Shotgun: 6 Techniques for Leveraging AI in Content GenerationPCG Shotgun在内容生成中利用 AI 的 6 种技术PPT链接https://gdcvault.com/play/1024646/PCG-Shotgun-6-Techniques-for视频链接https://gdcvault.com/play/1024146/PCG-Shotgun-6-Techniques-for年份2017分类AI SummitGPU-Based Run-Time Procedural Placement in ‘Horizon: Zero Dawn’《地平线零之黎明》中基于 GPU 的运行时程序布局PPT链接https://gdcvault.com/play/1024700/GPU-Based-Run-Time-Procedural视频链接https://gdcvault.com/play/1024120/GPU-Based-Run-Time-Procedural年份2017分类Visual ArtsContinuous World Generation in ‘No Man’s Sky’《无人深空》中的连续世界生成视频链接https://gdcvault.com/play/1024265/Continuous-World-Generation-in-No年份2017分类ProgrammingPractices in Procedural Generation程序生成实践视频链接https://gdcvault.com/play/1023372/Practices-in-Procedural年份2016分类Independent Games SummitAI For Generated Worlds生成世界的 AI视频链接https://gdcvault.com/play/1023418/AI-For-Generated年份2016分类AI SummitTechnical Artist Bootcamp: Proceduralism and Automation at Certain Affinity技术美术师训练营一定亲和力的程序主义和自动化视频链接https://gdcvault.com/play/1022289/Technical-Artist-Bootcamp-Proceduralism-and年份2015分类Visual ArtsProcedural and Automation Techniques for Design and Production of Sunset Overdrive《日落超速》设计和制作的程序和自动化技术PPT链接https://gdcvault.com/play/1022217/Procedural-and-Automation-Techniques-for视频链接https://gdcvault.com/play/1022216/Procedural-and-Automation-Techniques-for年份2015分类DesignMath for Game Programmers: Mixing Geodetic, Hand-crafted and Procedural Geometry游戏程序员的数学混合大地测量手工制作和程序几何PPT链接https://gdcvault.com/play/1022480/Math-for-Game-Programmers-Mixing视频链接https://gdcvault.com/play/1022149/Math-for-Game-Programmers-Mixing年份2015分类ProgrammingMaking Things Up: The Power and Peril of PCG编造事情PCG的力量和危险PPT链接https://gdcvault.com/play/1022135/Making-Things-Up-The-PowerPPT链接https://gdcvault.com/play/1022486/Making-Things-Up-The-Power视频链接https://gdcvault.com/play/1022134/Making-Things-Up-The-Power年份2015分类AI SummitLevel Design in a Day: Procedural Level Design in Eldritch一天关卡设计Eldritch 中的程序关卡设计PPT链接https://gdcvault.com/play/1022111/Level-Design-in-a-Day视频链接https://gdcvault.com/play/1022110/Level-Design-in-a-Day年份2015分类DesignDesigning Procedural Stealth for Invisible Inc.为 Invisible Inc. 设计程序隐身PPT链接https://gdcvault.com/play/1021920/Designing-Procedural-Stealth-for-Invisible视频链接https://gdcvault.com/play/1021919/Designing-Procedural-Stealth-for-Invisible年份2015分类Independent Games SummitConstructing the Catacombs - Procedural Architecture for Platformers构建地下墓穴 - 平台游戏的程序架构PPT链接https://gdcvault.com/play/1021878/Constructing-the-Catacombs-Procedural-Architecture视频链接https://gdcvault.com/play/1021877/Constructing-the-Catacombs-Procedural-Architecture年份2015分类Independent Games SummitArt Direction Bootcamp : How I Learned to Love Procedural Art艺术指导训练营我如何学会热爱程序艺术视频链接https://gdcvault.com/play/1021805/Art-Direction-Bootcamp-How-I年份2015分类Visual ArtsHacking 3D Cities: The New CityEngine and its SDK (Presented by Esri)黑客 3D 城市新 CityEngine 及其 SDK由 Esri 提供视频链接https://gdcvault.com/play/1020744/Hacking-3D-Cities-The-New年份2014分类ProductionCreating FPS Open Worlds Using Procedural Techniques使用程序技术创建 FPS 开放世界视频链接https://gdcvault.com/play/1020340/Creating-FPS-Open-Worlds-Using链接https://gdcvault.com/play/1020998/Creating-FPS-Open-Worlds-Using年份2014分类ProgrammingTechnical Artist Bootcamp: Galactic Reign, Tools Behind the Procedural Cinematics技术艺术家训练营银河统治程序电影背后的工具视频链接https://gdcvault.com/play/1017661/Technical-Artist-Bootcamp-Galactic-Reign年份2013分类Visual ArtsProceduralism: Low Risk, High Reward程序主义低风险高回报视频链接https://gdcvault.com/play/1017741/Proceduralism-Low-Risk-High链接https://gdcvault.com/play/1018863/Proceduralism-Low-Risk-High年份2013分类ProductionDirected Generation: Procedural and Placeholder Content in BioWare Cinematics定向生成BioWare 电影中的程序和占位符内容视频链接https://gdcvault.com/play/1017703/Directed-Generation-Procedural-and-Placeholder链接https://gdcvault.com/play/1018756/Directed-Generation-Procedural-and-Placeholder年份2013分类DesignProcedural, There is Nothing Random About it.程序性没有什么随机性。视频链接https://gdcvault.com/play/1012388/Procedural-There-is-Nothing-Random链接https://gdcvault.com/play/1012772/Procedural-There-is-Nothing-Random年份2010分类ProductionBuilding Blocks: Artist Driven Procedural Buildings构建模块艺术家驱动的程序构建PPT链接https://gdcvault.com/play/1012655/Building-Blocks-Artist-Driven-Procedural视频链接https://gdcvault.com/play/1012219/Building-Blocks-Artist-Driven-Procedural链接https://gdcvault.com/play/1012930/Building-Blocks-Artist-Driven-Procedural年份2010分类Visual ArtsProcedural Data Generation in FAR CRY 2FAR CRY 2 中的程序数据生成链接https://gdcvault.com/play/355/Procedural-Data-Generation-in-FAR年份2008分类Programming4D in Zero Space: Living Games with Procedural Textures零空间中的 4D带有程序纹理的生活游戏PPT链接https://gdcvault.com/play/653/4D-in-Zero-Space-Living链接https://gdcvault.com/play/654/4D-in-Zero-Space-Living年份2007分类Visual ArtsThe Road to Victory: Procedural Modeling for EA Sports NASCAR Thunder胜利之路EA Sports NASCAR Thunder 的程序建模链接https://gdcvault.com/play/1020308/The-Road-to-Victory-Procedural年份2005分类Visual ArtsSimulation and Animation with Hardware-Accelerated Procedural Textures使用硬件加速的程序纹理进行模拟和动画链接https://gdcvault.com/play/1022716/Simulation-and-Animation-with-Hardware年份2003分类ProgrammingLiving in a Procedural World: Growing a Virtual Forest生活在程序世界中种植虚拟森林链接https://gdcvault.com/play/1022686/Living-in-a-Procedural-World年份2003分类Programming