骑砍Ⅱ霸主MOD开发(24)-定制化GameEntity-Missile
一.Missile 游戏中弩箭/弓箭/飞石/炮弹等在场景中沿抛物线飞行实例GameEntity即为Missile. Missile的发射,飞行,物理碰撞等逻辑被定制化实现在RGL中.
二.Missile发射 <1.获取MissionWeapon
ItemObject obj = Game.Current.ObjectManager.GetObject<ItemObject>(&quo…
2026/7/10 14:39:41