kdtree测试#include pcl/point_cloud.h //点类型定义头文件 #include pcl/kdtree/kdtree_flann.h //kdtree类定义头文件 #include iostream #include vector #include ctime int main (int argc, char** argv) { srand (time (NULL)); //用系统时间初始化随机种子 //创建一个PointCloudpcl::PointXYZ pcl::PointCloudpcl::PointXYZ::Ptr cloud (new pcl::PointCloudpcl::PointXYZ); // 随机点云生成 cloud-width 1000; //此处点云数量 cloud-height 1; //表示点云为无序点云 cloud-points.resize (cloud-width * cloud-height); for (size_t i 0; i cloud-points.size (); i) //循环填充点云数据 { cloud-points[i].x 1024.0f * rand() / (RAND_MAX 1.0f); // // 产生数值为0-1024的浮点数 cloud-points[i].y 1024.0f * rand () / (RAND_MAX 1.0f); cloud-points[i].z 1024.0f * rand () / (RAND_MAX 1.0f); } //创建KdTreeFLANN对象并把创建的点云设置为输入,创建一个searchPoint变量作为查询点 pcl::KdTreeFLANNpcl::PointXYZ kdtree; // pcl::KdTreeFLANNPointT, Dist::setInputCloud (const PointCloudConstPtr cloud, const IndicesConstPtr indices) //设置搜索空间 kdtree.setInputCloud (cloud); //设置查询点并赋随机值 pcl::PointXYZ searchPoint; searchPoint.x 1024.0f * rand () / (RAND_MAX 1.0f); searchPoint.y 1024.0f * rand () / (RAND_MAX 1.0f); searchPoint.z 1024.0f * rand () / (RAND_MAX 1.0f); // K 临近搜索 //创建一个整数设置为10和两个向量来存储搜索到的K近邻两个向量中一个存储搜索到查询点近邻的索引另一个存储对应近邻的距离平方 int K 10; std::vectorint pointIdxNKNSearch(K); //存储查询点近邻索引 std::vectorfloat pointNKNSquaredDistance(K); //存储近邻点对应距离平方 //打印相关信息 std::cout K nearest neighbor search at ( searchPoint.x searchPoint.y searchPoint.z ) with K K std::endl; if ( kdtree.nearestKSearch (searchPoint, K, pointIdxNKNSearch, pointNKNSquaredDistance) 0 ) //执行K近邻搜索 { //打印所有近邻坐标 for (size_t i 0; i pointIdxNKNSearch.size (); i) std::cout cloud-points[ pointIdxNKNSearch[i] ].x cloud-points[ pointIdxNKNSearch[i] ].y cloud-points[ pointIdxNKNSearch[i] ].z (squared distance: pointNKNSquaredDistance[i] ) std::endl; } /********************************************************************************** 下面的代码展示查找到给定的searchPoint的某一半径随机产生内所有近邻重新定义两个向量 pointIdxRadiusSearch pointRadiusSquaredDistance来存储关于近邻的信息 ********************************************************************************/ // 半径 R内近邻搜索方法 std::vectorint pointIdxRadiusSearch; //存储近邻索引 std::vectorfloat pointRadiusSquaredDistance; //存储近邻对应距离的平方 float radius 256.0f * rand () / (RAND_MAX 1.0f); //随机的生成某一半径 //打印输出 std::cout Neighbors within radius search at ( searchPoint.x searchPoint.y searchPoint.z ) with radius radius std::endl; // 假设我们的kdtree返回了大于0个近邻。那么它将打印出在我们searchPoint附近的10个最近的邻居并把它们存到先前创立的向量中。 if ( kdtree.radiusSearch (searchPoint, radius, pointIdxRadiusSearch, pointRadiusSquaredDistance) 0 ) //执行半径R内近邻搜索方法 { for (size_t i 0; i pointIdxRadiusSearch.size (); i) std::cout cloud-points[ pointIdxRadiusSearch[i] ].x cloud-points[ pointIdxRadiusSearch[i] ].y cloud-points[ pointIdxRadiusSearch[i] ].z (squared distance: pointRadiusSquaredDistance[i] ) std::endl; } return 0; }输出K nearest neighbor search at (384.369 386.372 300.143) with K10 451.114 363.553 229.213 (squared distance: 10006.7) 452.721 398.977 207.076 (squared distance: 13492.4) 276.971 343.368 327.111 (squared distance: 14111) 447.772 491.576 334 (squared distance: 16234.2) 410.276 386.502 175.288 (squared distance: 16259.9) 445.201 488.637 253.626 (squared distance: 16322.6) 257.128 435.577 321.633 (squared distance: 19073.3) 312.382 389.858 178.369 (squared distance: 20023) 439.166 412.965 167.177 (squared distance: 21390) 482.03 493.711 266.617 (squared distance: 22183.4) Neighbors within radius search at (384.369 386.372 300.143) with radius193.159 451.114 363.553 229.213 (squared distance: 10006.7) 452.721 398.977 207.076 (squared distance: 13492.4) 276.971 343.368 327.111 (squared distance: 14111) 447.772 491.576 334 (squared distance: 16234.2) 410.276 386.502 175.288 (squared distance: 16259.9) 445.201 488.637 253.626 (squared distance: 16322.6) 257.128 435.577 321.633 (squared distance: 19073.3) 312.382 389.858 178.369 (squared distance: 20023) 439.166 412.965 167.177 (squared distance: 21390) 482.03 493.711 266.617 (squared distance: 22183.4) 521.246 429.693 256.285 (squared distance: 22535.5) 512.669 307.615 320.109 (squared distance: 23062.3) 529.352 399.11 354.953 (squared distance: 24186.5) 292.235 430.095 178.472 (squared distance: 25204.2) 468.447 428.21 169.938 (squared distance: 25772.9) 486.896 429.648 184.04 (squared distance: 25864.7) 484.24 305.494 397.702 (squared distance: 26033.2) 285.843 501.384 233.359 (squared distance: 27395.3) 314.749 252.534 227.244 (squared distance: 28073.7) 370.492 316.152 146.118 (squared distance: 28846.8) 272.179 257.047 296.281 (squared distance: 29326.1) 424.155 426.806 135.94 (squared distance: 30180.5) 535.554 370.488 215.772 (squared distance: 30227.8) 237.352 309.898 353.828 (squared distance: 30344.3) 222.959 424.764 356.473 (squared distance: 30700.3) 505.552 501.396 241.199 (squared distance: 31390.5) 519.049 502.714 303.867 (squared distance: 31688.1) 374.487 562.587 337.03 (squared distance: 32510.2) 471.023 434.838 140.425 (squared distance: 35367.6) 204.779 353.992 361.033 (squared distance: 37008.4) 219.731 482.102 272.668 (squared distance: 37024.6)kdtree扩展支持百万级别的图层快速搜索和光线追踪内存管理确保高效地利用内存。数据结构优化使用合适的数据结构来存储节点和图层信息。算法优化确保搜索算法能够快速找到最近的图层。并行处理利用多线程或多进程来加速搜索过程。扩展到图层搜索struct Layer { Vec3 position; // 图层的位置 float radius; // 图层的半径 // ... 其他图层属性 }; struct KDTreeNode { int axis; // 当前节点分割轴 float split; // 分割值 std::vectorLayer layers; // 存储在此节点内的图层 KDTreeNode* left; // 左子树 KDTreeNode* right; // 右子树 }; KDTreeNode* buildKDTree(std::vectorLayer layers, int depth 0) { if (layers.empty()) return nullptr; int axis depth % 3; // 选择 x, y, z 轴 std::sort(layers.begin(), layers.end(), [axis](const Layer a, const Layer b) { return a.position[axis] b.position[axis]; }); int mid layers.size() / 2; KDTreeNode* node new KDTreeNode(); node-axis axis; node-split layers[mid].position[axis]; node-left buildKDTree(std::vectorLayer(layers.begin(), layers.begin() mid), depth 1); node-right buildKDTree(std::vectorLayer(layers.begin() mid 1, layers.end()), depth 1); node-layers std::vectorLayer(layers.begin() mid, layers.begin() mid 1); return node; }加入光线追踪struct Ray { Vec3 origin; // 光线起点 Vec3 direction; // 光线方向 }; bool intersectRayLayer(const Ray ray, const Layer layer, float t) { // 实现光线与图层相交的计算 // 返回是否相交t 为交点距离 // ... } std::vectorLayer searchKDTree(KDTreeNode* node, const Ray ray, float t_min, float t_max) { std::vectorLayer result; if (!node) return result; // 检查光线是否与当前节点的图层相交 for (const auto layer : node-layers) { float t; if (intersectRayLayer(ray, layer, t) t t_min t t_max) { result.push_back(layer); } } // 根据光线与分割平面的关系决定搜索哪一侧 if (ray.origin[node-axis] node-split) { result.insert(result.end(), searchKDTree(node-left, ray, t_min, t_max).begin(), searchKDTree(node-left, ray, t_min, t_max).end()); result.insert(result.end(), searchKDTree(node-right, ray, t_min, t_max).begin(), searchKDTree(node-right, ray, t_min, t_max).end()); } else { result.insert(result.end(), searchKDTree(node-right, ray, t_min, t_max).begin(), searchKDTree(node-right, ray, t_min, t_max).end()); result.insert(result.end(), searchKDTree(node-left, ray, t_min, t_max).begin(), searchKDTree(node-left, ray, t_min, t_max).end()); } return result; }扩展测试int main() { // 准备图层数据 std::vectorLayer layers; // 填充 layers... // 构建 KDTree KDTreeNode* root buildKDTree(layers); // 定义光线 Ray ray; ray.origin {0, 0, 0}; ray.direction {1, 0, 0}; // 搜索 KDTree std::vectorLayer intersections searchKDTree(root, ray, 0.01, 1000.0); // 打印结果 for (const auto layer : intersections) { // 打印相交的图层信息 // ... } // 清理内存 // ... return 0; }参考C Rect And Point Search Algorithm-CSDN博客https://zhuanlan.zhihu.com/p/268524083PCL(Point Cloud Library)学习记录2024 · 语雀GitHub - HuangCongQing/3D-LIDAR-Multi-Object-Tracking: 3D-MOT(点云多目标检测和追踪C) 2020 · 秋 代码有详细注解GitHub - HuangCongQing/pcl-learning: PCLPoint Cloud Library点云库学习记录https://www.cnblogs.com/li-yao7758258/p/6437440.html创作不易小小的支持一下吧