(pico手柄)unity CommonUsages.primary2DAxis 判断摇杆朝向
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.XR;
public class Test : MonoBehaviour
{
public Text text;
private string _lastDir “”;
private const float DeadZone 0.1f;
void ShowLog(string str, string ax)
{text.text str " &…
2026/8/13 20:56:16