U++ USTRUCT结构体基本用法
本文用于记录虚幻学习。定义与UENUM类似,在UCLASS上方;但需要插入GENERATED_BODY()。USTRUCT(BlueprintType)
struct FCharacterData
{GENERATED_BODY()public:UPROPERTY(EditAnywhere, BlueprintReadWrite, Category "Character")FString Ch…
2026/7/14 23:23:53