Determining and Fixing Warped 3D Polygon Faces
Identifying Warped Faces
A polygon face in 3D space is considered warped (or non-planar) when its vertices don’t all lie on the same plane. Here are methods to determine if a face is warped:
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Normal Vector Method:
- Calculate the normal vector for each possible triangle within the polygon
- If the normals differ significantly, the face is warped
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Plane Equation Method:
- Calculate the plane equation from three non-collinear vertices
- Check if all other vertices satisfy this plane equation within a tolerance (e.g., distance < 0.001 units)
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Area Comparison Method:
- Calculate the 3D area of the polygon
- Project it onto its best-fit plane and calculate the 2D area
- If the difference exceeds your threshold, it’s warped
Splitting Warped Faces into Planar Faces
1. Triangulation Approach
The simplest method is to triangulate the face:
- Split the polygon into triangles using ear-clipping or other triangulation methods
- Each triangle is guaranteed to be planar
2. Newell’s Algorithm for Best-Fit Plane
- Calculate the best-fit plane using Newell’s method
- Project all vertices onto this plane
- Use the 2D projected coordinates to find natural splitting lines
3. Edge Split Method
- Identify the vertex farthest from the best-fit plane
- Split the polygon along edges that connect to this vertex
- Recursively check and split the new faces until all are planar
4. Convex Decomposition
For complex warped polygons:
- Compute the convex hull of the vertices
- Split along the hull edges that aren’t part of the original polygon
- Repeat for any remaining non-planar faces
Implementation Example (Pseudocode)
function isPlanar(vertices, tolerance):if vertices.count <= 3: return trueplane = calculateBestFitPlane(vertices)for vertex in vertices:if distance(vertex, plane) > tolerance:return falsereturn truefunction splitWarpedFace(face, maxDeviation):if isPlanar(face.vertices, maxDeviation):return [face]// Find the vertex farthest from the planeplane = calculateBestFitPlane(face.vertices)farthestVertex = findFarthestVertex(face.vertices, plane)// Split along edges connected to farthest vertexconnectedEdges = getConnectedEdges(farthestVertex)newFaces = []for edge in connectedEdges:newFace = createNewFace(edge, face.vertices)newFaces += splitWarpedFace(newFace, maxDeviation)return newFaces
Considerations
- Choose an appropriate tolerance value based on your application
- For rendering purposes, triangulation is often sufficient
- For CAD/CAM applications, more precise splitting methods may be needed
- Preserve texture coordinates and vertex attributes when splitting
资料
Warped-Face Gradient Correction
36.21. Convergence and Stability
【Fluent案例】20:MRF模型